An almost finished model, i wasted a lot of time with the texturing but finally i did it work, dont worry, the bullet caliber is already changed dismiss that from the texture.
Hey man really nice model you have there, a nice bake as well! I would continue to work on the metal texture, the lighting set up you have looks a bit dark and doesn't really show any work in the specular or gloss maps that you may have done. The metal looks pretty shiny, almost 'gun metal'. I guess it depends on the material man, keep it up!
Well you should waste a little more time on texturing. Didnt you have another thread ?
Your specular and or glossyness map look like they would need a good bunch of improvement. The metal parts read pretty fine, mainly the mag and the attachment rails.
Put a darker specular on the colored parts, did you do research what actual material it is ?
Wiki sais it is out of different polymeres, very likely a harder one for the case and a softer one for the grip (just look at the form of it, the grip looks completely different alone by shape)
The barrel and remaining parts are too glossy, the metal is more diffuse on the real one and a little lighter, not so dark.
Polymer is hardened plastic, so it dosnt have the reflectivity of metal. Also you are missing out on proper edge highlighting / drybrushing , more wear and tear in general. The base texture is good, it has a fine amount of noise and variation, you just need to add the intense stuff now. I know, the real life ones dosnt have that, but in CG you need to work larger than life to convey. You can only leave out the wear if you have professional
offline-like lighting and materials, and even then its not easy.
Just look how the highlights are on references, How soft or sharp. Also you need a better light setup. Lights are never white, and use multiple ones.
Aside, mesh looks solid, im sure it will turn out nice when you put a little more time in
I havent worked yet with any map, is just a basic color base with dirt, the specular is the diffuse with more bright, there is no gloss map added on it, i have a lot of details missing, edge scratch, damage and burn, i will move my ass and start detailing this maps.
Replies
Your specular and or glossyness map look like they would need a good bunch of improvement. The metal parts read pretty fine, mainly the mag and the attachment rails.
Put a darker specular on the colored parts, did you do research what actual material it is ?
Wiki sais it is out of different polymeres, very likely a harder one for the case and a softer one for the grip (just look at the form of it, the grip looks completely different alone by shape)
The barrel and remaining parts are too glossy, the metal is more diffuse on the real one and a little lighter, not so dark.
Polymer is hardened plastic, so it dosnt have the reflectivity of metal. Also you are missing out on proper edge highlighting / drybrushing , more wear and tear in general. The base texture is good, it has a fine amount of noise and variation, you just need to add the intense stuff now. I know, the real life ones dosnt have that, but in CG you need to work larger than life to convey. You can only leave out the wear if you have professional
offline-like lighting and materials, and even then its not easy.
Just look how the highlights are on references, How soft or sharp. Also you need a better light setup. Lights are never white, and use multiple ones.
Aside, mesh looks solid, im sure it will turn out nice when you put a little more time in
Also what i forgot to write, no work is ever wasted, you always keep the experience ; )