Edit: I know that it's rather common knowledge that making mods is a good way to be noticed. My interest in this news is purely based on how the mentioned person approached the overall project and paid attention to some of the things that are mostly ignored or paid less attention to.
It's definitely not the first of it's kind and I don't know if has been shared already but I reckon it deserves a mention here.
http://www.gamasutra.com/view/news/196520/The_Skyrim_mod_thats_also_a_job_application.php
Replies
I know that it's not uncommon. What stood out for me was that way he handled other aspects of the project, specially the score and the voice acting.
My response was to your "why didn't I think of that" comment
That was just me being me. xD
What, really ? 0_o
Counter Strike started out as a mod, and by version 3 or 4 Valve started assisting in the development of it, and eventually took over/bought it.
nowadays it's more difficult for stories like this to happen, because EULA's more often than not state that any modification of the software becomes the property of the developer/publisher, quite probably due to these earlier successes. kind of a dick move... the other reason why it happens less is because of kit boxes like UDK and Unity, with teams being able to just make their own stuff without modding an original title.
This is not as breaking news as gamasutra makes it to be and that really shows how it lacks general awareness on how this industry works.
Standalone development tools urges people to develop their own 'title' and somewhat giving most of them a delusional being pro attitude.This decreases the success rates comparing to total conversions era imo. Also new games lacking modding tools that could be another reason.
can't think of many FPS games where you can actually make maps now.
I know that it's rather common knowledge that making mods is a good way to be noticed. My interest in this news is purely based on how the mentioned person approached the overall project and paid attention to some of the things that are mostly ignored or paid less attention to. He was rather resourceful in the way he did it and that pretty much was what impressed me.
Anyway, what this kid has accomplished is pretty nice, but this quote stands out to me:
Is he really that self-righteous to wait for Bethesda to contact him? Kind of a red flag if you ask me. It's like he expects to get a job just because he made a mod and because he's being praised by gamers who have no idea what it takes to be in the industry.
It does say 'he' instead of 'I' and I'm assuming that was in response to a question.
The Falskaar world-map looks funky. ^^ Especially when gamers say that it's visually on-par with Official DLC.
But yeah, managing a big project like this is impressive indeed. Now if he had all new custom content THEN I would be super-impressed. Maybe he should join an indie team or a total conversion mod-team instead. They're are usually more impressive in my eyes =P