Hey everyone
I am on polycount everyday but I rarely post anything but I have figured that I am going to have to if I want to get any better.
I have made two 'eh' items for Sven already and I would like the one I am currently working on to turn out a little better.
Concept:
Early attempts at sculpting:
Once I got this far I got a little concerned about how I was going to make the low poly version of this because there are a fair few curves to try and maintain. :poly122: I am considering redesigning the blade to be a basically flat....Any advice?
Replies
though i'd bevel the edges more so they can catch more highli like in the conceptght
Really need to work on the textures/get the masks to work out...
Hindered by my inability to draw I have produced a rough concept of what I want to produce for a helmet for Sven. I think that I will try and refine the concept to make it a little more geometric/metallic.
The core was going to have a spiral running through it to look a bit like the Death Coil ability but I couldn't think of a way that looked right to me.
And the wire for my low poly...also kinda shit. I'm going to try some baking after I sleep just to try and get a workflow down, then I will probably redo most of it.
The name I have for it, if i ever finish it is 'Blightshard' the idea is that it leaves chips of the blade in Abbadon's victims, cursing them.
EDIT:saw my earlier screenshot had stats that read quite high, I must have had a duplicate in the scene at the time and not noticed....
The item is up if anyone is interested:
http://steamcommunity.com/sharedfiles/filedetails/?id=183146360
@Vextrkt, right I am just practicing to get a little better. I have some ideas for heroes with very few items, I'm just not sure I have the skill/time to do them at the moment. If anything I made got in game, that would be great. But for now skill is mainly what I am trying to develop. Escpecially in Zbrush.
@Vane4800, Thanks it is nice to get some positive feedback.
Thanks to all of you for the feedback I will clean up the mist-crystal-rock-curse concept, then figure out how I am going to make the high poly.
I am just trying to figure out how whether sculpting or modelling it is the best idea. I feel like if I tried to do it in zbrush I would just make a mess. At the moment I'm testing just polymodelling it all with symmetry and then adding a few non symmetrical crystals on the top of the sword.
I also uploaded the one with the long handle. I have some issues with it but at least it got me to use zbrush a little more.
I'm not sure about the filigree stuff on the blade (that is why it is still messier than the rest) but I will begin modeling this soon. Any feedback would be gladly received ^_^.
DestroyerGR: I prefer to do the bits I can by myself and I'm not really that good at concepts/2d art anyway. If you can link me to some of your work though I will keep you in mind if I ever do have more concepts than I can manage. ^_^
(The straps are just a side thought at the moment)
I just need to figure out a way of detailing the middle of the blade, fix up a few bits and ill move on to the low poly ^_^
I made an alpha and then used it with the drag rectangle setting to make a mask.
then I just dragged over it wit ha a standard brush.
I am not very confident using the brushes in zbrush to do geometric stuff. So I thought this might work for me.
Here is what I am thinking is my final sculpt:
And here is my attempt at a low poly. It is 450 tris, I know I could get it lower (or maybe shift some from the grip to the hilt) but I have no idea how to go about doing it. Any pointers on retopology would be gratefully received.
EDIT: Is the low poly worth keeping or should I try again and make an 800 tri one for portrait view too?
..I really need to work on my rendering skills.
Anyway here it is in game so far.
I have been trying to get the pearls to stand out a lot more. I think playing with the metalness mask will help me in this situation.
Here are my maps so far. A lot of work to go but I think I am going better with this item than previous ones ^_^
http://steamcommunity.com/sharedfiles/filedetails/?id=200403753
That is what I ended up with.
Masks have me a little confused as well
If you want to make the pearl stand out more, maybe give it a very subtle glow?
An idea that I am working on for Skywrath Mage. The idea is that when given a sword he decided it would be better suited to channeling his spells.
That is the idea so far, I am going to refine it a bit more before I move on. Any advice wouuld be warmly received
Not sure if people would find a sword appropriate for Skywrath but I am enjoying just getting some more practice in.
It be interested to see how that looks in game, I dont know how I feel about a sword on Skywrath, but I'm excited to see the results
I love your animation work ^_^
I haven't played much skywrath, so technically I'd just be wary of the weight he puts on the weapon in animations, poses, and if he ever doubles up his hands for casting a spell or something. Like I said I don't play him too often, so I'm sure you are already aware
Keep it up man!
I have not played him much either, I guessed how long the straps needed to be for both hands and I am slightly off, but that should not be too hard to fix.
I am encountering a problem at the moment. Every polygon in my mesh is behaving as if it has intersecting geometry/is flipping its normals constantly.
I have never had this problem before so I am a little unsure what to do. It is only occurring in-game, not in the load out view. Any suggestions about fixing this would be great.
Not sure where to go from here but I do feel it could be better.
One idea I have had was animating the 'tears' so they rotate and drop up and down. I'm not sure if I can do that though.
The flickering problem still happens sometimes...I am thinking it is a lighting thing...
@heboltz3
haha, yeah I am not great at drawing...need to practice more. I should have been more specific about how it was wielded or tried to draw it in situation. For the blade I was trying to go for a similar silver to the highlight in his helmet. I'll see what I can do to make it more metallic.
@MagnoHusein
I started with some more crazy shapes, but the ideas I had would have interrupted with it being a useable sword. I could have a go at redesigning some of it to make it a bit more prominent. The particle effect was a bit of a test, I need to see if I can get a better result with less vertices or maybe change the placement after I possibly redeisng some parts.
Anyway, I will get onto finding a solution to some of the problems you have mentioned. I was already thinking I need to make the hilt a little more detailed, maybe just a small thing to break up the flat gold curve but now I might try something a little more ambitious.
Thanks again!
One thing I am wondering about is whether I will be able to make the tears move. I know you can do custom animations but I would want them to move during all of the time. I think they would look a little strange completely locked in space.
I think it is probably more trouble than it is worth. Maybe I will just put a big particle effect at the top and a single vert at the top of each tear.
Any advice would be great
Oh and the clipping issue, I might have to tweak the grip bit
I am not done yet but I think this new one is an improvement already. Thank you Heboltz3, AndrewHelenek and MagnoHussein for giving me the push to take this futher than I would have otherwise.
More soon, but sleeps first.
Going with the color thing, of darker colors being at the bottom, maybe it could rust or change tint at the bottom reinforcing the whole "Useless as a sword" thing. Like a darker blue patina or something. Just to keep visual interest at the top of the weapon. Justification could be magic... because.. magic....
I tried the blue patina and I couldn't seem to do something that I liked so I just used a bit of a gradient to the warmer colours in skywrath's belt/leg bracer things.
Still need to get the particle effect to do something hat looks nice.
And then the marketing thumbnail thing. I am dreading that part. My renders are always awful.
http://steamcommunity.com/sharedfiles/filedetails/?id=207816707
Thanks again for your help guys. I really appreciate it.
Trying to think a little outside of weapons for my next one. Considering some springtime hair for Crystal Maiden.
Will do some higher resolution images with different angles if I decide to make this.
I am also bringing together some ideas for a Chinese centaur...