Hello everyone!
I am a 3D generalist artist with 15 years of experience living in
British Columbia, Canada. I have worked on many projects over the years,
ranging from low poly mobile games, to AAA titles. Some of the games
I've worked on in the past include 'Transformers: Revenge of the
fallen', 'The Simpsons Game', and 'DeadRising 2' (4 titles in total), and John Wick Chronicles, just to name a few.
I have been freelancing since 2011. Most of my recent work is locked
under NDA's so I can't share my latest with you quite yet, but below you
can see a few examples of my work (ranging from high poly PC/Console
games to low end mobile/flash games)
Skill Set:
Modeling
Texturing
UE4 Blueprint creation
UE4 lighting
Optimization of assets and materials
Polish passes
Portfolio:www.ChrisAlbeluhn.comHere is a quick video to show off some of the things I'm capable of doing. This is a game I'm working on in my spare time called 'Boiled'. Everything you see here, from the tools for creating the world, to the time of day system, and the interaction with the water was created by myself.
www.youtube.com/watch?v=CuODFieTLggPrimary Software:3Ds Max (I have a license)
Substance Designer
Photoshop/Quixel
Unreal Engine 4
You can reach me via Email at:
CAlbeluhn@Gmail.comI look forward to hearing from you!
Replies
I'm on the hunt for the right team to join again. Being a part of a great team for a longer period would be ideal, but I'm open to the possibility of a shorter contract depending on the project. I should also mention that I'm looking for a paid position.
My last project has been for a game called 'Theme Park Studio' where my primary responsibility was to create many of the roller coasters for the game.
Here are a few renders I'm able to show.
Park Studio - Wing Coaster - YouTube[/ame]
Park Studio - Extreme Rusher - YouTube[/ame]
You can contact me through E-mail at: CAlbeluhn@Gmail.com
I look forward to hearing from you soon, and thank you for taking the time to read this post.
Updated Portfolio: www.ChrisAlbeluhn.com
Theme Park Studio renders: www.chrisalbeluhn.com/ThemeParkStudio.html
- Chris
Hope to hear from you soon!
I'm available for work again. I have recently finished up a contract working on an Ipad game, but due to NDA's nothing can be shown right now. However, I do have a few images that I am able to show regarding a racing game I worked on in case anyone wants to see my low-poly work.
Updated Portfolio: www.ChrisAlbeluhn.com
You can contact me through E-mail at: CAlbeluhn@Gmail.com
I look forward to hearing from you soon!
My experience is not limited to just 3D asset creation. On a few occasions I was in charge of polishing entire games, including fixing their assets, UV maps, textures, shaders, and even setting up the lighting for 2 games using the UDK engine.
My rates are very reasonable, so please don't hesitate to write.
Updated Portfolio: www.ChrisAlbeluhn.com
You can contact me through E-mail at: CAlbeluhn@Gmail.com
I look forward to hearing from you soon!
I look forward to hearing from you all soon, and thanks for reading.
Portfolio: www.chrisalbeluhn.com
E-mail: CAlbeluhn@Gmail.com
I look forward to hearing from you soon!
Portfolio: www.chrisalbeluhn.com
E-mail: CAlbeluhn@Gmail.com
I look forward to hearing from you soon!
Here is a video of one of the latest games I've worked on. It's called Celleste, and is available on itunes.
I worked on modeling a hand full of assets, creating the planets and their effects, creating the lighting rig and general polish such as making the trees and grass sway in the wind, or ripples of water around the land where the water meets.
[ame="http://www.youtube.com/watch?v=eDzFVgcqyPE"]Celleste trailer - YouTube[/ame]
I look forward to hearing from you all soon!
Further details of my previous work can be found at www.chrisalbeluhn.com
Please contact me via e-mail at CAlbeluhn@Gmail.com with any questions you may have, and I'll get back to you as soon as possible.
I look forward to hearing from you.
http://www.youtube.com/watch?v=KBOfuDkt3DA
I look forward to hearing from you!
http://www.chrisalbeluhn.com/work.html
Most of my experience is in 3D modeling, polishing pass, shader work, lighting, optimization and Blueprint tool creation for the UE4 engine.
I look forward to hearing from you soon!
Even though I can't show any of that, what I CAN show is a project I'm creating on my own in my spare time. It's called 'Boiled', and it's still in its infancy stages, but it's coming along nicely. Everything you see in this video, I created myself.
https://www.youtube.com/watch?v=CuODFieTLgg
If you feel that I would be a good fit for your team, feel free to drop me a line. I would love to chat about any job opportunities and the projects they're regarding.
You can reach me through Polycount, or contact me directly at: CAlbeluhn@Gmail.com
Hope to hear from you soon!
- Kind Regards
Chris Albeluhn
Hello again. Just a friendly bump to let everyone know I'm still available. Large projects or small (even if you just need a few models done), anything helps to pay the bills.
Hope to hear from you soon!
- Kind Regards
Chris Albeluhn
The contract for the last project I worked on just finished, so I'm on the lookout for further work. Short term or long term, I'm open to all options.
You can see my Portfolio here at: www.ChrisAlbeluhn.com
I look forward to hearing from you soon!
- Kind Regards
Chris Albeluhn
I'm still available for work. Big projects or small, it doesn't matter, I'm totally fine working what needs to be done (Bills'v gotta get paid after all right?!). Feel free to send off a message my way if you'd like to discuss working together and the project.
My portfolio can be found here:
www.ChrisAlbeluhn.com
You can reach me through the websites E-mail, through this forum, or just E-mail me directly at: CAlbeluhn@Gmail.com
I look forward to hearing from you soon!
- Kind Regards
Chris Albeluhn
This is just a bump to the page. I am available for further work, and I'm available to start right away. I know my portfolio doesn't have all my latest work due to NDA's, but I do have an interior pack I'm creating for the Unreal Marketplace to help quickly build an interior, lay out lights, placement of counters, power plugs that snap into sockets, and everything's set up for Raytracing. It's not on the Marketplace yet, but I can show it over a Discord call if you'd like to see a more realistic interior.
I look forward to hearing from you soon!
- Kind Regards
Chris Albeluhn
I hope this can give a better idea of my abilities. And in case you're wondering, the lighting is baked using Luoshuang's GPU lightmass, and everything with the exception of the character was created by myself.
I look forward to hearing from you!
- Kind Regards
Chris Albeluhn