Hey guys, stright to the point:
I made a palm tree the other day in 3Ds (UV'd Textured and Exported). I brought it into UDK and found that it just wasn't looking the same.
It's as if the normals are all flipped but they're not, I even flipped them in to see if it help, but no.
I'm baffled...
I had the same look uploading it into Sketchfab. Any ideas?
Replies
post a screenshot of the material for further help.
I've just noted another oddity with my fountain. Seems that one half is slightly darker then the other. Would it have anything to do with the fact that I used a symmetry modifier?
What do you mean by offsetting the UVs?