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3dsmax How to check normals??

polycounter lvl 11
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bob3636 polycounter lvl 11
Hi guys i have a problem, how do i check in a quick way if normals are right or flipped inside of max?? Because in maya you just simply disable two sided lightining and that shows flipped normals... there is something like that inside of max? Or you have to convert into an editable mesh, check normals, flip??
Also i have a a wireframe bug when using nitrous driver... Anyone had this problem???
2dljdiv.jpg
Thank you in advance!! :)

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