Hi guys i have a problem, how do i check in a quick way if normals are right or flipped inside of max?? Because in maya you just simply disable two sided lightining and that shows flipped normals... there is something like that inside of max? Or you have to convert into an editable mesh, check normals, flip??
Also i have a a wireframe bug when using nitrous driver... Anyone had this problem???
Thank you in advance!!
Replies
If you want to see which way faces are orientated, right click the "+" and select this:
As for nitrous I have no idea, I don't use it because I think it's pointless and terrible.