I'm modeling a Desert Eagle, have done highpolies, have more or less finished the model itself as well as UVs, but wanted to ask this question before I finalise them and go to texturing.
The pistol has these ridges on the side, very blocky. I understand I should add bevels to shapes like these but they are such a small detail on the gun that I don't think it's worth the polies.
Here is the shape I mean:
My current UVs:
When I bake, these will obviously not work correctly unless beveled or I UV them like this:
What would be the best approach to these? Should I just bite the bullet and bevel all these shapes and not care about the extra polies? Or do I UV them in the way I displayed in the above image? It seems far too cluttered and inconvenient to texture in such a fashion.
Or am I completely wrong in everything I'm saying?
Would love to hear some suggestions on this.
Replies
As just baked, they would looks similar as on this:
http://www.polycount.com/forum/showthread.php?t=86600&highlight=desert+eagle
I recommend the same thing on that screw :P
I'm sure he's still doing a low poly and bake; he was just questioning a specific area.
Won't have to waste texture space padding your splits, and the majority of the distortions will be in hard to see/hidden areas.
Plus you're gonna save on verts, big time.
Here's what it looks like:
Here's my UVs for this area:
All of those seperate shells have their own smoothing group.