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Most efficient way to UV these blocky shapes?

polycounter lvl 12
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Toasty Fresh polycounter lvl 12
I'm modeling a Desert Eagle, have done highpolies, have more or less finished the model itself as well as UVs, but wanted to ask this question before I finalise them and go to texturing.

The pistol has these ridges on the side, very blocky. I understand I should add bevels to shapes like these but they are such a small detail on the gun that I don't think it's worth the polies.

Here is the shape I mean:
3Eau3

My current UVs:
3Eap0.png

When I bake, these will obviously not work correctly unless beveled or I UV them like this:
3Eaul.png

What would be the best approach to these? Should I just bite the bullet and bevel all these shapes and not care about the extra polies? Or do I UV them in the way I displayed in the above image? It seems far too cluttered and inconvenient to texture in such a fashion.

Or am I completely wrong in everything I'm saying?

Would love to hear some suggestions on this.

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