Hi,
I am a young professional in the animation industry working hard to get better at the job.
I started working immediatly after my internship at the same company, now a year ago, as a 3D generalist.
I'm specialising in 3D modelling and animation, with working knowledge of scripting (MEL, Maxscript), programming(C++), Texturing (Mudbox, Photoshop), Compositing(Fusion) and Sculpting(Zbrush).
Still having fun
Feel free to give your most valuable feedback
Replies
Just finished it
SOFTWARE: Maya 2012, Zbrush, mudbox, photoshop. a bit of postproduction in fusion.
RENDER ENGINE: rendered in Vray 2.0 Maya 2012 edition.
A viking house. Still needs some work.
SOFTWARE: my first time modelling in Maya 2012. a bit of postproduction in fusion.
RENDER ENGINE: rendered in Vray 2.0 Maya 2012 edition
I want to see a textured version of Viking house. And you got beautiful eyes. I love green eyes. Keep posting.
meanwhile I've been finishing this:
Inspired by Tim Burton's corpse bride. did it in 2 days in Maya, zbrush, mudbox, photoshop and fusion.
It was fun
onwards to the next project!
@ Nirvana: thanks for the compliment. They are so green and huge I can stop a running dog on its track just by looking at it.
Quite handy in some situations
This is still a WIP.
You can see the original smurf on Nate hallinan's website here: http://natehallinan.com/smurfsighting/