I have again question about animation, sorry.
I have been told that, when animators animate characters/creature, they actually animate the low poly model, without or off textures, and after that, they transfer the animation to high poly model for final render and compo.
How the hell is this done?
Replies
Not to offend but bumping next time on your older thread would be easier, albeit googling and searching for the answer yourself would be even easier;
http://forums.cgsociety.org/archive/index.php/t-349155.html
http://forums.cgsociety.org/archive/index.php/t-548251.html
http://forums.cgsociety.org/archive/index.php/t-525806.html
[ame="http://www.youtube.com/watch?v=HIYkDdPg2Po"]Wrap a High polygon model in the Low polygon models Key frame animation - YouTube[/ame]
http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Low-Poly_Character_over_a_High-Poly_model
http://www.3dbuzz.com/forum/threads/50109-Low-poly-to-high-poly-animation
Enjoy the read.