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HK P30 and my stream

Hey guys ive been working on an HK p30 for a little bit now, and have also recently started streaming my work. Check out the intricacy inside the slide of the gun! http://www.justin.tv/krayzietv/b/429554538

The videos of how i made all those shapes are still up on my channel so be sure to check em out, but they will get taken down by the end of today by Justin.tv

Also be sure to check out my stream at www.justin.tv/krayzietv and if you like it, be sure to follow, thanks!

And heres a render of the full thing so far
image.png

Replies

  • Computron
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    Computron polycounter lvl 13
    The edges are far too tight for baking into normals, if that's what you're aiming for.
  • s6
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    s6 polycounter lvl 10
    In addition, If that's what your aiming for, All the Intricacy inside the slide is great, But will completely completely void in game. If you plan on baking this, or treating the project like a real world game asset, I'd focus less on the internal unseen parts and more time on silhouette perfection, FPV details, and Over all edge width (as computron mentioned).

    That aside, Looks like some good technical modeling. Nice and clean from the parts I viewed.

    Edit: Ah. Image didn't load when i was watching vids and replied. Yeah. Edges are very tight. I dare say even by realistic standards (which aren't ideal for game models regardless).
  • krayzie762
    Thanks! All comments/ crits appreciated
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