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UPDATES
So I am now actually working with a few other people on this, but I will be mainly using this thread just for my own parts on the project (Assets and the Cabin) as the other guys start posting I'll drop their links here to
LATEST HERE
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My apologies in advance if you thought this was going to be about glorious seafarer's mustaches
But yes, I recently took a trip to the Cutty Sark in London after being inspired by a couple of friends on piratey type things. Really recommend a visit if you are in the london area, It's pretty damn cool and also near the National Maritime Museum.
Anyway, I'm going to be making a series of instruments that the Captain used to navigate and generally do his-her thing aboard ship, much like these:
And the first one I've made a start on is the Chronometer Clock:
Some Highs rendered in Keyshot:
And Lows with Norm+AO+Wires
Still got a little bake errors to fix.
As usual any feedback/crits most welcome as they help a bunch
Replies
Started texturing, only really done the wood so far, all the metal parts and the clock face need work, rendered in Marmo:
just need to put all the glass back in now
Do thank.
Glass all back in now, played with the gloss on the wood to:
Cheers!
- JoeSolo
I would LOVE to see a little scene with this style, you should deffo work on a little museum corner scene for your portfolio or something dude, this looks very sharp!
cheers, yea i am hoping to get all the assets together into a little scene of some sort
ZBrush render of the telescope so far
You having a laugh, hopefully you are...
@scizz 2048 on it at the moment
decided to switch up the telescope a bit, :
(edit, just noticed the eye piece at the end is missing, forgot to export with it...
now its actually useful:
)
textuuure, need to just stick all the chains back on
If the leather part gets treated with leather feed & polish or whatever the stuff is that makes it shine and last longer, then some of that would get rubbed off on the twine material.
The alternative to this is to reduce the spec and gloss on the leather, but I think the former solution would work better.
Also here is the maps:
What are you rendering in? Marmoset?
@Matthew O - Yup marmoset renders
So here is a block out in maya for the cabin, its being built in a somewhat modular fashion as It will be put inside an actual ship so the shape and size needs to be flexible
And some new assets in the block out texturing stage, just getting the materials working
- for anyone interested in the project itself its HERE
Globe update, hindsight, I probably should have given more res to the globe itself
Time to start the chandelier!
And they re-unite under the banner of cryengine..
First time using cry for a whole scene so just trying to get used to everything a little still, enjoying it though XD Still need to play with the wood a bit more, also waay to dark in the lighting..
Some blockouts in Cry:
I plan on breaking up all the straight lines with a lot of clutter and curved beams, had to reduce the space in front of the desk a bit due to the shape of the ship its going in to. it also slightly curves inwards as you head towards the windows
Also some random planning from a few days ago:
Decided to curve up the legs as the straightness was too boring
Also decided to record the whole texturing process for a bit of fun
[ame="http://www.youtube.com/watch?v=a78jgfpCVM4"]Speed Texturing - Desk - YouTube[/ame]
also also started making some tileables, it will be more broken up eventually and it wont all be brown I promise :P
Chair for the captains booty to park:
The lightings thankfully been sorted since that last shot, the walls and doors are actually not textured yet, I think im going to re-do the floor as I used some linear photos we took and made them into a tileable, needs some more work. =]
And the ships flooring feels like the planks are too short and heavy. Also would they not run horizontally in line with the ship to help with the roll and flexing of the boat? and I think there was a mixture of old rope and tar used to pack joints on wooden ships to help water proof it and to stop damage.
Ah yes, "Oakum" a preparation of tarred fiber used in shipbuilding, for caulking or packing the joints of timbers in wooden vessels and the deck planking of iron and steel ships" http://en.wikipedia.org/wiki/Oakum
If you have image reference for the chair to help clear my worries then I will eat my words with ketchup
-curtains, carpet, doors etc. added (Need variant in curtains, to obv. its the same one)
-wall panels re-textured
The roof is currently off hence moonlight is pouring through as It's being replaced.
To do -
-Floor, beams and ceiling texture is being re-done
- Sofa/Seating by wall
- Curtain Variants
- Chair arms through cushion moved
- Glass in windows
- Clutter, SO MUCH CLUTTER
update:
To do -
-Floor, beams and ceiling texture is being re-done
- Sofa/Seating by wall [x]
- Curtain Variants [x]
- Chair arms through cushion moved
- Glass in windows [x]
- Clutter, SO MUCH CLUTTER
- Decals
Edit: ---
Another thing I noticed is this area here,
I'm trying not to split hairs but even extra ordinary work needs criticism.
Other than that, this is a pretty stellar scene you've got here Karen. Keep up the good work.
This is a bit of an older shot now as we've been fixing up some other bits un-related to the cabin but I thought I would give a little update here:
There is now a lot more clutter around as well as fixing up the crits from everyone