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pelt mapping in 3ds max not stretching seams

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  • Mark Dygert
    It will create strings on every open area. You can cap those areas before pelting and then remove the polys when you're done, OR...

    What I do in max 2012 and higher:
    • Forget about pelt mapping with the stringer and stretcher.
    • Do a planar map.
    • Go into edge mode and turn on point to point seams and draw out your seams on the model and break.
    • Select the faces/element and either hit relax or quick peel.
    • Done.
    It's like pelt mapping but without the annoying stringer and springs.
  • [Deleted User]
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