Hey polycounters, this is my older artwork I made when I was enthusiasthic enough to say, Hey Im going to make awesome game (actually a game I want to play...)! Well it didnt go how I imagined it (mostly because my programming skills are = 0).
I thought at least some of you, would like to see it and maybe enjoy it. Maybe when I found some buddy with programming skills who would help me I will resume to my enthusiastic alter ego and make it alive.
Im open to any critique, I need it, anyone here need it
I love to find out what is wrong, to make my work better.
Hope you will enjoy it, and criticize it.
Replies
you want the player ship to have a significantly different color to the enemies but don't have the other team all so bland together. and i think for the larger ships the boss ships you should really have some nice detail to them and make each sort of engagement with them different if possible.
all up i think it's a cool idea and a nice beginner project.
The scene looks "muddy" and I can't make out the ships are instantly, which is essential for players especially in Shmups. The bullets are to small, they also need to be highly visible.
The players should be able to see where their own ship is even if they aren't looking at it. Players will be looking at the top half of the screen most of the time. If you do that with your image, the player ship vanishes.
I like your HUD a lot, nice and clean, and easy to read at a glance.
I suggest you try Construct2 (free on steam). I have zero code ability and was able to put together a simple Shmup with in a few hours of playing with it. Very easy tool to use for this kind of thing.
The fact that bigger ships lacks detail is something elementary I forget about, thank you for reminding me, totally agree!
For the construct, I tried it but I ended up with a shmup that I didnt like I wanted more complex system of Ship damage, weapon behaviour and custom weapons and ship parts. And I was afraid that it isnt possible. If you would be so kind Stinger88
show me some complex game made in construct - link
In other words, I think it is too complex to make it in construct. Anyway thank you for the tip !
Im really happy from your responses, also it gives me the idea to actually do something with it again
Expecting the player to actually read text during an arcade-style game is a definite no-no.
Well, I will change the UI, but maybe not that much to become too minimalistic. But I wont forget to do minimalist UI either. I respect shmups fans and it will be mainly for them so it is logical that I do changes like this (Im one o them too anyway ).
Maybe pay some serious attention to ikaruga?
[ame="http://www.youtube.com/watch?v=R8MoniJKCjY"]IKARUGA 1CC Superplay [Hard Difficulty] - YouTube[/ame]