How can I fix my model so that 3ds stops treating it like its inside out? Something happened during the process and now it treats basically every polygon in my model like its backfacing, even if I am clicking on the front of it. When I use the push modifier I have to use a negative factor to inflate it, otherwise it shrinks.
The other problem with this is that when I go to bake my occlusions and cavity maps, the entire bake turns out black because it thinks every face is internal.
HELP??
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It'll let you see which way faces are pointing.