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3ds Max lighting/seams problem

Hello! So, I'm new to the forum, so I'm hoping I'm posting this in the right place.
I'm having this issue with Max. I've had it before, so I'm thinking it's a common problem, I just don't know how to fix it. I'm a student, so this is probably a dumb question.
My issue is that my UV seams seem to be reflecting light differently. I have a feeling it's something to do with smoothing groups, but I went back into edit poly mode, and it's all auto-smoothed. The model is turobo smoothed, was projected and painted in Mudbox, and this shot is from Max. If anyone needed to know.
You can see the picture here: http://s24.postimg.org/4h4hqs7rp/Ugly_Seams.jpg
Or here, if that link doesn't work: http://postimg.org/image/mjxki03m9/
Help!

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