Game Read Brick Building with hand painted texture
Hi great artists,
this is my first hand painted texture. I use this technique on restaurant part and windows and doors.
This should be Brick building with italian restaurant at the bottom. Inpiration: Mafia 2, (old New York)
Please , post some feedbacks. I would like to get better, not possible without feedbacks.
Replies
nice start so far, here are some crits I would give to you:
- It seems there a proper Ambient Occlusion map is missing right now (no real shadows and so on), you should definitely bake one out
- Overall I think the brick texture and the windows / glass is too noisy, turn it down and clean it up a bit
- Add some dirt (wear and tear) and destruction (small details)
- And maybe some variation in the brick texture
- The handles of the door are way too bright and I personally cannot make out what material they are made of (due to the lack of material definition)
- Last thing I would redo are the windows, they look very dark to me
Overall nice start, keep going!
Try to implement everything that 3dcaspar pointed out.
It will help tons.
When you say game ready, what engine and console/hardware generation did you have in mind? Also what type of game?
Depending on your answer the feedback you get can be wildly different.
If you where targeting mobile platforms and a sims/x-com type of viewpoint you're on the right track. For a gta, uncharted, watch dogs type of game 1st/3rd person cam, you'd need to up your detail significantly.
Second: It should be for 3rd person cam action game. What kind of details you though?
More physical geometry or more detail texture maps?
I will implement everythink you mentioned above as soon as possible.
Thanks guys.