Here is a scene I have been working on for a couple weeks. Currently I'm building up a small area of the environment to test all of the assets and materials. Eventually this will be a larger level with some old broken down cabins, flowing water, and a cave. Lots to do :P
I'm going to start on a new tree bark and root texture tomorrow to get rid of the placeholder one. ALso need to stop being lazy and actually make my ground shader.
Thanks for looking :poly142:
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Nice. Nice sculpts. How did you get this second ? Any scattering in ZBrush/Mudbox ? Or it's generated in Ndo/DDO ?
http://vimeo.com/67608281#at=0
Looks useful. I should probably give it a try. !!
Here's the start of some rock wall textures. These rock walls are going to be pretty small. Maybe 1 or 2 players tall. :poly142:
The rock sculpts are amazing! How did you do those? I'm having a hard time to create that layered look. I'm looking forward to seeing these ingame!
Yea twister I'm still figuring out lighting in UDK. Looks so flat compared to Cry. Ill post my rock sculpts tonight
Are all the rocks in that scene made of those three you posted?
Here's ma tree bark
Awesome, thanks for the explanation! Keep the good work coming!