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Mecanim question- possible to rotate hips independant of spine?

polycounter lvl 11
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vivin polycounter lvl 11
Hi guys,

I posted this question over on the official Unity support forums, but havent received much support.

Heres the copy pasta:

Hi all,

first question here, which I have searched the forums, and couldnt find any answers for. I'm setting up a character to use mecanim, but im running into a small issue. My rig in maya has a control which allows me to rotate my hips independent of my spine joints, this is pretty standard stuff for a rig in maya, and is achieved by usually having the joints set up as such

root joint> has 2 children. spine 1 and hips.

I run into an issue when importing the character into unity, as it complains "spine 1 needs to be the child of hips" I can fix this issue by re targeting the root joint as the "hips". but I lose any animation which was applied to the hips in maya.

as it stands right now, I have to animate the root controller to get some Hip movement, and then counter animate the spine joints so they dont follow along. This is causing some issues in my animations.

Anyone else run into the same problem, or know of a possible solution?

cheers!
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