I blocked them out in Maya to get the perspective correct, then snapshot every frame and drew over them in Photoshop. Very tedious, but I don't know of a better way to really achieve the hand-drawn look I want for our game.
After my initial 3D blockout, each animation only took about an hour to draw-over for all frames, which is not bad.
I believe we are going to go the sprite path with our assets. Unity is supposed to have some major 2D overhaul soon, so I am excited to try that out when it is live!
This is my first time ever doing any 2D animation, so lots of learning ahead!
On another note, I think the games name (Gaemoria) is too complicated. I had to click back to the first page to make sure I spelled it right, which probably means it will be hard for someone to search it.
On another note, I think the games name (Gaemoria) is too complicated. I had to click back to the first page to make sure I spelled it right, which probably means it will be hard for someone to search it.
Might just be me and my slow brain, however.
Thanks for the link!
I am aware of most of those principles of animation, I have done a small bit of 3D animation and those foundations were drilled into my brain.
The challenge comes in creating an animation in as few frames as possible while trying to maintain the fundamentals.
My first pass on the walk animation was 13 frames long, and I started to quantify time investment over the project and it got out of hand. My 2nd attempt got the animation down to 4 frames, which is much more realistic.
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I blocked them out in Maya to get the perspective correct, then snapshot every frame and drew over them in Photoshop. Very tedious, but I don't know of a better way to really achieve the hand-drawn look I want for our game.
After my initial 3D blockout, each animation only took about an hour to draw-over for all frames, which is not bad.
I believe we are going to go the sprite path with our assets. Unity is supposed to have some major 2D overhaul soon, so I am excited to try that out when it is live!
This is my first time ever doing any 2D animation, so lots of learning ahead!
Walk:
Idle:
but I thought that the idle animation was a attack first (before I read, haha)
Because it looks like he snaps for someone.
Sweet artstyle be the way.
On another note, I think the games name (Gaemoria) is too complicated. I had to click back to the first page to make sure I spelled it right, which probably means it will be hard for someone to search it.
Might just be me and my slow brain, however.
Thanks for the link!
I am aware of most of those principles of animation, I have done a small bit of 3D animation and those foundations were drilled into my brain.
The challenge comes in creating an animation in as few frames as possible while trying to maintain the fundamentals.
My first pass on the walk animation was 13 frames long, and I started to quantify time investment over the project and it got out of hand. My 2nd attempt got the animation down to 4 frames, which is much more realistic.
Thanks again!
Therefore I have chosen Facebook as my dedicated page.
If you want to watch progress of my game, check out our FB page!
https://www.facebook.com/gaemoria
It is not my desire to find some shortcut to complete projects. I prefer investing time into quality.