Hello fellow PolyCounters and welcome to my sketchbook.
Here I will post my 'work in progresses' of the different projects I work on.
Therefore I would like to ask you guys if you could give constructive feedback on them...
Thanks for checking it out!
Replies
First time sculpting in Mudbox (used to zBrush)
Currently working on shoes and other stuff... So expect some further updates!
Feedback/comments would be much appreciated.
Still some details to add like dirt splatters on shoes and stiches and seams (among other stuff) on clothes. But at the moment making a backpack.
Still have to add zippers... In zBrush this was very easy to do with that zipper brush... Anybody a good suggestion how to do this in Mudbox?
So, everything is modelled in highpoly now an I started texturing the low poly version. The equipment (backpack, knife and gun) still needs to be made in lowpoly.
The hair needs some adjusting, that there are no 'holes', I only realised this stuff when it was textured...
Hope I can finish this stuff...
Comments and critique is appreciated!
Update: Lara is almost done texturewise, probably still a few changes but nothing too drastic...
Also first time showing revolver I'm working on (also for this project).
Wip:
Again, no lighting in this scene. Everything baked in the diffuse.
I managed to stay just a little under it, character and weapon combined (998 tris) Also made the unwrap...
Watch more of it on my portfoliosite
Textures and skinning still both WIP:
But here is an update on my WhaleCity. Started working on the lighting and post-processing in UDK as well...
So recently I started working on an own project again and I thought sharing it here.
Don't know how far I'm gonna go with this, but I hope you like it. Any feedback is of course more than welcome...
Everything (models, textures, shaders, materials,...) was made by me in Unity in a normal version and a Marmoset version.
Visit my site for more pictures/movies and information.
http://www.kennyguillaume.com/modern-interior
Thanks!
"In Flanders Fields the poppies blow..."
Painted from reference: In Vlaamse Velden (Belgian TV series)
Making some progress in bringing and putting everything together in UDK!
Working on the smaller stuff now.
More to see on my website
So here an update on a freework project I'm working on. First time I'm getting into modelling in Blender and I really like it a lot.
Now playable on itch.io:
https://mientje.itch.io/daycare-
5 colleagues, 48 hours.
Liking, sharing and commenting would be greatly appreciated.
More updates on my twitter
https://youtu.be/RV4FKezTy4Q
New trailer:
https://www.youtube.com/watch?v=sPAJH0CkaOk