Hey all, I've just started modelling this bike, (which is my brother's) so I'm fortunate enough to have excellent first hand ref.
I'm aiming to produce a detailed game ready mesh from a high poly. I've never ever attempted anything like this, so it's a huge learning process, bear with me!
Any crits welcome, thanks!
Here's my progress so far, just blocking in the bigger shapes and details.
And an example of what I hope to be doing when it comes to high poly...