Hello, It's my first thread on Polycount and I just started modelling a short time ago, and even more recently on ZBrush.
The thing is I'm trying to do Finn's sword "Scarlet", from Adventure Time, and the handle has like a Leather thingy around it. I just have zero clue on how to do it, I would aprecciate some help
And, please, any kind of advice would be great
Bye!
Replies
As for the image, just type
In case you are not familiar with the process:
add a zshpere as a subtool and select it
scale it way down so it isn't in the way
scroll down to "topology" in the Tool palette and open it
hit "edit topology"
now you can start adding points, like vertices, to build a basic mesh around the handle. Press "a" as you go along to enter preview mode to see what the mesh is looking like. Make sure to use the "skin thickness" slider to give it depth.
When you're ready, go to "adaptive skin" (just a couple up from topology) and hit "make adaptive skin". There are some sliders to play with there as well. I tend to just stick with a resolution of 1 so I get nice creased edges to work with.
Then just grab the new adaptive skin and add it as a subtool so you can start sculpting on it.
Another method is to have your leather displacement map tiled in Photoshop. Then on the source mesh`s handles, UV`s will tile horizontal, while the mesh flow will spiral going up the handle. Use the displacement, set it to use the image and UV (mask out parts you do not want to have affected) then it will be perfect/seamless.
I will now try this methods to see wich one suits me better.
Thanks, sincerely, Ignacio. Bye!