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ZBrush leather belt

Hello, It's my first thread on Polycount and I just started modelling a short time ago, and even more recently on ZBrush.
The thing is I'm trying to do Finn's sword "Scarlet", from Adventure Time, and the handle has like a Leather thingy around it. I just have zero clue on how to do it, I would aprecciate some help :D
And, please, any kind of advice would be great
Bye!

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Replies

  • ignamatador150
    And how to put images on this forum, lol
  • Kyle_butler
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    Kyle_butler polycounter lvl 11
    You could try creating an aplha for your brush and add it manually or you could search: "zbrush noise maker".
    As for the image, just type address of your imageor click on the yellow box with a montain and sun above your text area.
  • arcitecht
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    arcitecht polycounter lvl 6
    I would do a zsphere retopo method to create the geometry to work with.

    In case you are not familiar with the process:
    add a zshpere as a subtool and select it
    scale it way down so it isn't in the way
    scroll down to "topology" in the Tool palette and open it
    hit "edit topology"

    now you can start adding points, like vertices, to build a basic mesh around the handle. Press "a" as you go along to enter preview mode to see what the mesh is looking like. Make sure to use the "skin thickness" slider to give it depth.

    When you're ready, go to "adaptive skin" (just a couple up from topology) and hit "make adaptive skin". There are some sliders to play with there as well. I tend to just stick with a resolution of 1 so I get nice creased edges to work with.

    Then just grab the new adaptive skin and add it as a subtool so you can start sculpting on it.
  • Lamont
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    Lamont polycounter lvl 16
    Another way is you can use the spline tools and go around it with geometry.

    Another method is to have your leather displacement map tiled in Photoshop. Then on the source mesh`s handles, UV`s will tile horizontal, while the mesh flow will spiral going up the handle. Use the displacement, set it to use the image and UV (mask out parts you do not want to have affected) then it will be perfect/seamless.
  • Lamont
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    Lamont polycounter lvl 16
    Image... to show what I mean...
  • cryrid
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    cryrid interpolator
    I'd likely break out the slice curve brush. You can do two quick slices on the handle to create one loop, isolate the polygroup and then extract it into its own subtool. You can then drag the timeline on the original sword back a few notches (to its original state before you started to slice it up), and repeat the process.
  • ignamatador150
    Wow, thanks to all! It's really appreciated, pretty good for my first thread.
    I will now try this methods to see wich one suits me better.
    Thanks, sincerely, Ignacio. Bye! :D
  • ignamatador150
    I just handled to do something of my likeness. Pretty happy. Thanks to all of you guys (remember it's not finished yet!)

    Finn_sword_polycount.jpg
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