Been busy due to college and its been ages since i last posted. Now that summer has finally rolled over, decided to do something that makes me practice both HP-modelling, silhouette, shape, texturing, etc.
My current progress of my WIP, crits and opinions on its current shape, size, and form will be fully appreciated as I wish to take this piece as seriously as possible (NO MORE half-arsed jobs :P). Hopefully by the end of this piece I will have something that looks decent.
Concept Art: (all rights reserved towards the artist Karanak:
http://cghub.com/images/view/301936/ (thx Xaaran!) )
WIP shots: (took abit of liberty in certain spots due to concept not showing certain spots and have yet to fully flesh out the back as of yet, HIGHLY wip)
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This is a concept for a released game Star Conflict and artists page is - http://karanak.deviantart.com/
Crits on proportions and anything will be appreciated
using one of his other works as my main guide model for the overall looks of the capacitor as the main concept doesn't show much and the line art is hard for me to read
once again crits and comments are welcome
Tsmooth is only temp, just wanna get a quick feel on how it might look
How it looks on the back of the fighter
Also gonna loosen up some more edges as I wanna be more consistent with the highlights and im planning for this model to be viewed further away inside UDK.
Might try a test bake to see how the eges fare in my desired view distance as well.
Heres the current progress on the back section of the fighter. ONE day I WILL FINISH the high-poly!
Going to start the low-poly process soon and hopefully get a bake before college starts!
EDIT: forgot to unhide one piece in the front sector and I don't plan to re-render it for that one piece :poly127:
Critiques and comments are still appreciated and any changes that would help this piece will STILL be greatly accepted as I aim for this project to improve my skills.
Been busy for a couple of months due to start of college semester and me wanting to not fail classes.
Baked down my fighter and almost done with painting out the basic color maps for the entire piece, will now start my work on texturing it soon!
WIP shot currently taken from 3ds max with 3p-shader, will probably try to have the end product in UDK with a small scene to go along with this piece!
The overall texture is still very WIP and I see some stuff that I like but some others I think i might change, took the tex in a completely different direction just to experiment some techniques and stuff... Overall a good learning experience!
Need to stop having different presentations also