I would lower the noise on the plastic parts and darken the ammo ejection cover in the diffuse because it's slightly looking blown out. Some slight grunge and dirt would really add some interest to the spec map.
I would lower the noise on the plastic parts and darken the ammo ejection cover in the diffuse because it's slightly looking blown out. Some slight grunge and dirt would really add some interest to the spec map.
Thanks for the advice, I would like to continue to evolve in 3d modeling.
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I would lower the noise on the plastic parts and darken the ammo ejection cover in the diffuse because it's slightly looking blown out. Some slight grunge and dirt would really add some interest to the spec map.