Probably not a glitch, but i cant explain whats going on. Im using this technique to produce a more sleek hard surface. I managed to do this with one part of the character. But then when i try on other parts zbrush tells me to select a mesh or something thats 15k polys less to paraphrase.
I lower to subdivision level, but then i get this weird looking mesh
looks like something out of the old tron movie. I have no idea what happened. This did not occur when i created the topology for another piece of this character. What can be happening?
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