Hey Guys! First post here on Polycount after countless years of lurking. I'm going to use this thread to post various Zbrush things. I hope to get better over time and improve my anatomy knowledge, hard surface sculpting and realistic detailing. I appreciate any crits or suggestions you may have!
First off, here are some head speed sculpts (1-2h) I've been trying to do each day.
Been trying to alternate female/male
And a quick polypaint of the bust
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Here was a rough concept I did along with some of my favorite reference. I wanted to play with a post apocalyptic theme and incorporate some very iconic Russian-ness like with the fuzzy hat, AK47, soviet emblems and etc. The slightly colored concept on the right was my first iteration I drew a few years ago.
I started with a Z-sphere and went from there. This was really good anatomy practice for me
At this point I started blocking out the clothes, but the proportions were really bothering me. I did a drawover and found that the the form of the ribcage was really off, which made her look manish
After a bunch of tweaking and further sculpting I got to a point where I was happy with it
As for the face, looking back at my first iteration, I'm pretty happy with my result.
Up next is going back to blocking out everything else. Any critiques on proportions/anatomy appreciated!
http://www.zbrushcentral.com/showthread.php?1027594&p=1027594&viewfull=1#post1027594
You could easily do that