Will the PS4 Graphics Card Support Texture Atlasing?
Probably a silly question, but the atlasing is a new concept for me. So just making sure it will be supported before I start mashing all the textures together.
EDIT: BTW, I am using Unity, and I believe the texture is just runtime, and not saved somewhere, which is why I ask, because obviously PS4 can read a texture file. But not sure if the code of creating one is supported. But not entirely sure, like I said, it's new concept for me.
Thanks.
Replies
http://wiki.polycount.net/TextureAtlas
Atlases are simply a method of dividing up your model so the UVs fit into sections of the texture sheet. It's mostly a manual process, so any chipset that renders 3d models will support it. Unless you're talking about something different?