Hi all. Decided to take part in that contest to get some practice, so ill try to do all the hole process such complex as i can. ( Sculpt body under clothes , and etc, only for my own practice).
The idea of my hero is a basically forest stranger lurking in dark woods and swamps , he is pretty kind man , but no one knows how actually old he is and how much real he is ( or just a fairy tail in folk minds... But the purpose of that foggy person is to find strangiest and the most powerful artifact - the Voynich Manuscript.( missed pages of that book) Its a book about health , about curses , poisons and antidots, and with help of that missed pages he would probably have a powerful might to heal all the curses and diseases, to help people and animals... but at this moment he is just a stranger, alone , very cloth to nature and very hungry).
Decided to make third concept.
Replies
Little progress :
More tweaking .... Shoes made from a wood timber and some kind of lianes..
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Some shoulders , may be it is too agressive , but he is alone man , in wild nature , so that bones is his proud.
He is leaving in warm weather climat , so only T-shirt for his upper body.
His backpack is fool of herbalistic ingredients (More Mooshrooms tomorrow)
Just view from behind
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Done Highpoly , going to view lessons for retopo tonight)
Some wrinkles on shirts
Foot bandage
Staff
Books and Mushroom behind
Complete Hight poly view
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Guys i have a problem ! ( Symmetry and Normalmap) that i cant solve due of time , tryed different ways of exporting -importing but cant understand what is the root of the problem. ( Model is symmetrical , and i'm baking 1 half low poly to 1 half hight poly and then mirror and weld lowpoly, all is perfect with my AO map (as diffuse ) and all is good with all other normalmap elements but this symmetry line...
(I used Padding 8 pixels, and tested with 16 and 32 same results with seam)
And Lowpoly with AO about 17.000 Tris
Still few things i want add but this problem ( i think its all know aspect of normal baking for all who ever baked something but not for me))
Anyway, on the flipped side only of your normal map, go into the red channel only and invert it. That should sort things for you.
My character have a symmetry map too, but no problem about about the seam in AO map or Normal. (either it is, but not much to notice.)
Here's the few things when you want to use symmetry mesh and symmetry map on you model.
- You have to apply the symmetry modifier and weld it before baking. Make sure your symmetry seam is soft edge, not hard edge.
- You have to shift other half of uvmap out to +1 or -1.
- That's seam in uvw better be straight line. It's easier to be fix that If you get any problem when baked.
That's all I know
Sorry I don't have any testing picture, buy you have to test by yourself.
Cerbiron thank you for advices, will catch them for later works
Texturing..
Wire ---- 19 996 Tris ----
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