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Revolver/Bowie Knife Combo

Greetings.

I wanted to make a firearm for my portfolio, and decided to do something interesting.

Still a work in progress. It seems to me it has a low tri count for a first person weapon, but I can't figure out where to put more faces.

I'm working on the unwrap and the High poly at the moment. I would appreciate some crits at this point.

Thanks!

ComboGunWireframe01.jpg

Replies

  • DWalker
    Are you working from a reference or a concept?

    The revolver seems to differ from any pistol I could find. This is the closest reference:
    gun+knife+weapons+steel+revolver.jpg

    The cylinder should be smooth; otherwise it tends to catch on things as it rotates.

    I'm really not certain what is going on at the muzzle.

    Don't add extraneous details just to inflate the polycount; if you can model everything in 4k polys, then do so.

    As far as 'adding things' is concerned, that really depends upon the concept. Compared to the one I've posted, you're missing the ring for the lanyard and a groove along the blade by the ramrod.
  • uohm
    Actually, DWalker, that image was the starting point! I liked the design a lot, but as I modeled it began to feel it needed some extra details to make it pop more (I also removed the lanyard ring).
    My model is a hodge-podge of different details from here and there, but all from the mid to late 1800's. There is no one reference or concept for the model.

    The cylinders are based on the post-Civil War LeMat revolver
    LeMat.jpg

    I had actually modeled the groove on the side of the blade, but removed it. I thought that a detail like that could be done with a normal map instead of geometry. I know that 5K is the average tri count for a first person weapon and wondered if there were any spots on this model that could benefit from additional geometry.

    Thanks again!
    thanks
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