Greetings.
I wanted to make a firearm for my portfolio, and decided to do something interesting.
Still a work in progress. It seems to me it has a low tri count for a first person weapon, but I can't figure out where to put more faces.
I'm working on the unwrap and the High poly at the moment. I would appreciate some crits at this point.
Thanks!
Replies
The revolver seems to differ from any pistol I could find. This is the closest reference:
The cylinder should be smooth; otherwise it tends to catch on things as it rotates.
I'm really not certain what is going on at the muzzle.
Don't add extraneous details just to inflate the polycount; if you can model everything in 4k polys, then do so.
As far as 'adding things' is concerned, that really depends upon the concept. Compared to the one I've posted, you're missing the ring for the lanyard and a groove along the blade by the ramrod.
My model is a hodge-podge of different details from here and there, but all from the mid to late 1800's. There is no one reference or concept for the model.
The cylinders are based on the post-Civil War LeMat revolver
I had actually modeled the groove on the side of the blade, but removed it. I thought that a detail like that could be done with a normal map instead of geometry. I know that 5K is the average tri count for a first person weapon and wondered if there were any spots on this model that could benefit from additional geometry.
Thanks again!
thanks