Cryengine had most if not all this in 2007 when Crysis shipped.
Another pointless marketing video aimed at wowing folk with a engine they won't license or release as an SDK.
Yeah, while watching videos like this for "next-gen" engines, I can't help but think about how the free SDK has a good majority of the features already, with 3.5 on the horizon with even more. I think destruction has always been better in Frostbite though and with the newer updates on it, it looks even better. And the little details, like Parallax in the eye shader- I love it!
Shame we can't play around with the engine though. I wish more studios would at least package a dumbed down version of the engine for modding at least. Something more like Bethesda did, not so much another free SDK or UDK.
Point is just: even if CryEngine had all that already nothing used it. The water movement was nice but not part of anything since we never saw battles on water, destruction turned passive after crysis 1, you hardly ever saw characters in crysis 2. I think they should, at some point get a SDK out...didn't hurt Epic, but i guess it's not for licensed and only for inhouse use of DICE or EA.
I mean aside from BF 4 there is Battlefron, NFS, Mirrors Edge 2, Plants and Zombies...and according to rumors 7 other projects (there are rumors, that there are 7 other teams working at DICE).
Point is just: even if CryEngine had all that already nothing used it. The water movement was nice but not part of anything since we never saw battles on water, destruction turned passive after crysis 1, you hardly ever saw characters in crysis 2. I think they should, at some point get a SDK out...didn't hurt Epic, but i guess it's not for licensed and only for inhouse use of DICE or EA.
I mean aside from BF 4 there is Battlefron, NFS, Mirrors Edge 2, Plants and Zombies...and according to rumors 7 other projects (there are rumors, that there are 7 other teams working at DICE).
Can't find the thread right now was a thread on gaf (yeah thats why i said rumor) saying there are around 300 people in around 10 teams working at DICE.
Which features in particular would be most useful?
(I guess "all" is fair, but if you can be more specific, it would be helpful)
I wouldn't want to turn Maya into an editor, but to answer your question:
I'd love to have a powerful lighting system in Maya, like the one in Frostbite, enlighten from geomerics.
I wouldn't want to turn Maya into an editor, but to answer your question:
I'd love to have a powerful lighting system in Maya, like the one in Frostbite, enlighten from geomerics.
Aren't powerful lighting systems just called render engines? V-Ray, Mental Ray, Arnold and the new breed of GPU renders :-)
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the things i would make *insert sad sigh*
no dog? no dice!
(see what i did there?)
looks awesome =]
Another pointless marketing video aimed at wowing folk with a engine they won't license or release as an SDK.
Yeah, while watching videos like this for "next-gen" engines, I can't help but think about how the free SDK has a good majority of the features already, with 3.5 on the horizon with even more. I think destruction has always been better in Frostbite though and with the newer updates on it, it looks even better. And the little details, like Parallax in the eye shader- I love it!
Shame we can't play around with the engine though. I wish more studios would at least package a dumbed down version of the engine for modding at least. Something more like Bethesda did, not so much another free SDK or UDK.
The combat on the water was awesome and I'm curious how they will follow through with their "levelution."
pretty smart and logical pr move i would say.
I mean aside from BF 4 there is Battlefron, NFS, Mirrors Edge 2, Plants and Zombies...and according to rumors 7 other projects (there are rumors, that there are 7 other teams working at DICE).
7? Where did you read that?
whats the specs needed for bf4 btw?
Can't find the thread right now was a thread on gaf (yeah thats why i said rumor) saying there are around 300 people in around 10 teams working at DICE.
Which features in particular would be most useful?
(I guess "all" is fair, but if you can be more specific, it would be helpful)
I wouldn't want to turn Maya into an editor, but to answer your question:
I'd love to have a powerful lighting system in Maya, like the one in Frostbite, enlighten from geomerics.
Aren't powerful lighting systems just called render engines? V-Ray, Mental Ray, Arnold and the new breed of GPU renders :-)
See, videos like this make me wonder if they plan on spinning off frostbite into a licensed engines possibly.
Also, pigs fly.
True, I meant to say realtime lighting.