I've read the intro page of Marmoset Toolbag and it looks like a powerful material editor in which you can also create a sky(?). I'm not sure what it's good for, and I'm curious about it. Does anyone here use it?
Silly question but is Marmoset Toolbag just limited as a realtime material viewer or can we say bake the materials into the texture and export it into UDK? The materials in Marmoset should be different from actual game engines is that correct?
Marmoset Toolbag is a realtime model previewing and material editing app. It uses image based lighting shaders similar to what you will see in many current/next generation games.
A lot of people use Toolbag to preview their textures during creation before they send them off to a game engine. Depending on the sort of engine your end goal is, you may need to make special considerations here. If your engine uses similar IBL tech, you should be able to get results that are pretty close. Its probably best to do some tests to see how much the shaders in your engine differ from Toolbag.
People also use Toolbag for presenting person work, or work for their portfolios. Marmoset Toolbag excels for presentation due to the high quality shaders, ease of use and variety of options and settings for post processing.
You can not bake your materials to textures, nor would you really want to, dynamic effects like normal mapping, specular, etc cannot be baked unless you want a "complete map" (max term) for very low spec/mobile games where all of the lighting and highlights are baked into the diffuse map. But no, you can not do this with Marmoset Toolbag.
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A lot of people use Toolbag to preview their textures during creation before they send them off to a game engine. Depending on the sort of engine your end goal is, you may need to make special considerations here. If your engine uses similar IBL tech, you should be able to get results that are pretty close. Its probably best to do some tests to see how much the shaders in your engine differ from Toolbag.
People also use Toolbag for presenting person work, or work for their portfolios. Marmoset Toolbag excels for presentation due to the high quality shaders, ease of use and variety of options and settings for post processing.
You can not bake your materials to textures, nor would you really want to, dynamic effects like normal mapping, specular, etc cannot be baked unless you want a "complete map" (max term) for very low spec/mobile games where all of the lighting and highlights are baked into the diffuse map. But no, you can not do this with Marmoset Toolbag.
Yep, Marmoset Toolbag can export high resolution stills, sequential stills for turntables, and capture video files as well.