Hi
I've been working slowly on getting myself more familiar with zbrush and high poly character workflow, something i've been telling myself i ought to do for some time now, and am now getting around to.
as it's essentially a practice piece im keeping it quite simple, just a lady in overalls, and other maintenance work gear, it should be at a stage now where I can work on the accessories and refine the details (hands face creases etc..)
I have had some feedback from a work friend, but thought i'd have the talented folk here rip it to shreds for me (i also need to build a thicker skin, but don't let that hold you back)
Have at it!
a bad paintover showing the extra details.
Replies
Anatomy is really not my strenght but the pelvic area is completely off and the arms are really thin , and your cloth dosnt look believable at all, its like molten cheese
if you want to go into character design, copy references first before you invent your own, thats really mandatory
to tackle characters.
Look into using Selwy's brushes. See how he uses this brushes, and of course, look at reference. All your folds are reading horizontally.
Can you get some close ups of the face?
Will post some more screens tonight, no time right now. Ta.
I would recommend forgetting clothing for now and just focusing on getting all of the female anatomy right with correct proportions before even thinking about clothing.
I've adjusted this based off some proportion references, should be better now. arms are thicker, I haven't done anything with the hands really, but the size in relation looks less like Micky mouse gloves,
made a quick start on the cloth on the trousers as I felt that was probably quite distracting if left alone.
included a head shot, hair is place holder (will use alphas)
everything still needs a detail and polish pass once I'm happy that the crit is a little more minimal. thanks for the comments btw, it all helps.
Start with basic proportions, and then move on to the boney landmarks before you get too involved with individual muscles. This should help you deal with a lot of the critiques that you've been getting.
And when you get back to the folds, turn off symmetry. It might seem like its saving you a ton of time, but once you have all of the above knowledge, laying down folds is actually pretty quick, and symmetry is the easiest way to kill the believability of drapery.
Oh, and you said you have access to ZBrush. Give the DamStandard brush a shot, it will change your life. Its one of the default brushes in ZBrush 4R5.