Hello! I've started to study 3D a while ago, I'm quite noob-ish. I'm studing by myself and with the great help of some tutorials so far. I joined Polycount so I could improve, so yeah, all feedback and advice is really welcome.
I'm going to post some of the things I've done in 3D Studio Max to practice rendering and lighting also:
Well, here I was getting to know about materials and a bit of rendering.
In this one I've practiced using textures and Uv textures( I took some photos from google and then put them together in PS to fit in the UV texture). The water doesn't convice me and the coffee looks just fake.
I really enjoyed modeling this one, it's a semi-futuristic bg with an Ink and Paint material. The skeleton is just to help me with the scale. I really want to figure out how can I make this work. I put some lights in the right side to simulate the sunlight coming from the windows, but the shapes of the shadows are weird. I hope someone can give some help here ^_^
This was a lightstudy but I kept adding geometry and details. I wanted to use natural morning light from outside the window. The lights don't really work, do they? I don't really know why there's a light in the floor under bed. Any help with lighting is welcome, or link to a tutorial or suggestions.
This is my second attemp to rigg a character, I'm using 3DStudio Max, with a Biped and the Skin modifier. So far I'm having lots of troubles with the deformation in the shoulder when I animate the character. Here's how is looking for far:
Replies
Post stuff!
Welcome anyway
Yay!! I figured out how to post images...
I'm going to post some of the things I've done in 3D Studio Max to practice rendering and lighting also:
Well, here I was getting to know about materials and a bit of rendering.
In this one I've practiced using textures and Uv textures( I took some photos from google and then put them together in PS to fit in the UV texture). The water doesn't convice me and the coffee looks just fake.
I really enjoyed modeling this one, it's a semi-futuristic bg with an Ink and Paint material. The skeleton is just to help me with the scale. I really want to figure out how can I make this work. I put some lights in the right side to simulate the sunlight coming from the windows, but the shapes of the shadows are weird. I hope someone can give some help here ^_^
Feedback is welcome!
Thank you a lot!
I've already posted some stuff... just I'm not sure if I did it correctly...