I'm scared of working in the wrong units. I use Max and I tend to set the units to "1 unit eqauls 1 inch" but I've opened files with people using centimeters and even meters. I don't know what to use. I'm afraid of having my character too big or too small.
Does it matter?
I do have the display for height set to US feet with decimal inches though, so I can get the character height I want.
Replies
If you're using a specific engine you may want to check to see what the export/import scale is like. If you're going prints or something that involves simulation then you may want to model things with your chosen measurement in mind.
Personally I work in centimeter or sometimes in meters. The big reason is that it's what the engine I'm working on use and also what units I'm used to in real-life. Also Maya works better in centimeters (some tools are a bit buggy in meters for example).
Use whatever units that suits you and especially your target engine. The rest doesn't mater. The scale is defined by the player/point of view after all.
centimetrs or meters, dependent on the client
Work in meters, divide by 10 for cm, same concept for feet, but maybe metric vs imperial (or binary) has some deciding to do, but there is usually some conversion that is close enough.