Well, hello there!
I've decide its about time to stop lurking around and showoff my stuff. I'm fulltime employee on a small mobile developer company but I'm currently trying to build some portfolio ready pieces on my spare time to try jump on the AAA industry and improve my own skills on the way... so constructive criticism its always welcome.
Lets get started shall we?
Well I'll show what I'm currently working on. I started this as a sunday sketch:
then I'm developing her into something more ellaborated:
right there after posing her for the render, I got some things I didnt like already. So thats what Im fixing right now. On this one I retouched her face a bit, picked up some references on skirts and pulled it up where it should be, now I'm working on her shirt and hands.
Replies
Hi thanks! for your comment, I started her in zbrush, I'm in the process of translating her to low poly mesh, but I've been busy lately with other projects. For this shot, I posed her quickly in zbrush using transpose master. No worries on rigging!, its always a complex task. Just keep in mind that is better invest time on making a well built skeleton than having to repeat it later on, because you missed something in the process the first time.:)
Here's something I've done among other things on holyday time! Mostly on the same style as the other one. Hope you like it!