I started this project after I read Funky Bunnies Haz-Course Character: Dizzy (GuiltyGear) thread . So I decided to give it a try and took his reference images for sculpting Dizzy's head just for practice, but then things got out of hand ( I couldn't stop my self ) and I ended up with this.
Now I really want to finished it and I was hoping you guys could give me some suggestion on how to improve it.
This looks really nice, Faltzer!
I'm pretty flattered you'd choose to spend your time showing me up and spreading more Dizzy love! I never thought anyone would actually follow my little diary thingy haha. I'm glad you listened to Skankerzero's advice about the hands in that case.
I really like the face. I think mine suffered a little bit from having such an angular cheek both in the model sheet and the 3d version, so you might want see if you can give her just a little more mass between the mouth and jawline to round her out a little more subtley
I think i'd try to rock the hands a little harder at this point, and refine some areas like the navel and back. Your over all form is really solid, so refining just a few of those details will help give the model more visual richness. I sorta liked the subtlety you had more in the grey version of the torso, I think it might be nice to bring some of that back into it
I am sorry I took so long to post an update.
Like most of you already saw I was having problems sculpting the face.
So instead struggling to sculpt a better one I decided to take a break and draw a couple of faces for practice and then come back to the project once I feel I was ready to continue working on dizzy's face .
It still looks bad but at least is somewhat better compared to what I had before .
Replies
I will as soon as I am done with all the major stuff in maya.
No is not. Most of my work is garbage .
They are, I still need to work more on the fingers and everything else.
Update
Tho I would suggest you to post some image using perspective view instead of orthographic it would look way better
I'm pretty flattered you'd choose to spend your time showing me up and spreading more Dizzy love! I never thought anyone would actually follow my little diary thingy haha. I'm glad you listened to Skankerzero's advice about the hands in that case.
I really like the face. I think mine suffered a little bit from having such an angular cheek both in the model sheet and the 3d version, so you might want see if you can give her just a little more mass between the mouth and jawline to round her out a little more subtley
I think i'd try to rock the hands a little harder at this point, and refine some areas like the navel and back. Your over all form is really solid, so refining just a few of those details will help give the model more visual richness. I sorta liked the subtlety you had more in the grey version of the torso, I think it might be nice to bring some of that back into it
looking forward to the next steps!
I increased the mass between the mouth and jawline to round her out a little more.
Like most of you already saw I was having problems sculpting the face.
So instead struggling to sculpt a better one I decided to take a break and draw a couple of faces for practice and then come back to the project once I feel I was ready to continue working on dizzy's face .
It still looks bad but at least is somewhat better compared to what I had before .