Dear folk of polycount!
I made it... at least half the way to studying game design.
I had to deliver a homework, which i passed, and now I will be in an interview next Thursday.
Besides other concerns, like that i already failed this interview 3 years ago, my biggest one is, that they told me to bring pen and paper with me.
Now, i am not really that good of a painter. I recently got into painting textures myself, but that's it. Also, Photoshop is a totally different thing to painting on paper, at least for me. I think my rendering has given me a good idea about perspective and material properties. But I really dont know what they will want from me.
Would anybody have any advice for me? Especially which tutorials i should have seen, so I do not look like a total idiot when they tell me to draw anything?
Replies
You need to ask yourself if the school you're going to drop shitloads of money into is even the right one...
He's in Germany, so chances are he isn't going to drop shitloads of money into it.
Do they ask you to draw something of your choice or do they give you a prompt? If they leave it up to you I'd just pick a couple things and spend the next week drawing them over and over until you can draw them well from memory. Depending on what your drawing skill is currently at that might be good enough.
He has tons of books
http://www.google.co.uk/search?q=george+bridgemen&ie=UTF-8&oe=UTF-8&hl=en-gb&client=safari#client=safari&hl=en-gb&q=george+bridgman&spell=1&sa=X&ei=HAnDUeO7AoPcOvGZgdAH&ved=0CCkQvwUoAA&bav=on.2,or.r_cp.&bvm=bv.48175248,d.ZWU&fp=4d0f9014eac0223a&biw=768&bih=928
http://www.polycount.com/forum/showthread.php?t=112877