Ahhh, I get it now, but doesn't nDo2 also do spec, height, maps etc? So why 2 separate programs is dDo mainly for the texture generation? I am curious to how that work as wouldn't basically everything have similar texture styles or is the program basing off what your base texture you made is and basically applying filters to it? (If that makes sense...)
As far as I'm aware, nDo2 is 90% geared to creating normal map details.
dDo is 90% geared for texturing, it does diffuse, spec, gloss, etc, etc, basically the first thing you do with it is define your materials, you label what is metal, chrome, paint, wood, leather, etc, etc, and the software starts generating details in those areas. Those things have real world gloss and spec values, and getting a physically correct starting point speeds up the texturing process. There's a lot of options for wear, dust, scratches, etc. Although work generated through dDo will roughly look the same, it offers a lot of options for tweaking the result. And it speeds up the normal texturing workflow, and allows the artist to spend more time making the textures unique. It's a lot easier to start painting on a canvas with some paint on it, as oppose to a blank canvas.
Normal mapping an texturing an AK in nDo2 and then dDo. Good tutorials, should highlight the differences.
Thank you, I saw those. I managed to snag a copy of nDo2 during their facebook deal. I went ahead and purchased dDo after researching it a bit and looking at everyone's feedback. I hope I can learn to put both into good use. Thanks a lot guys!
Hi. I hope you wouldn't mind I asking questions in this thread too.
In dDo, after I generated materials and stuff from color swatches, is there a way to add textures to each material's diffuse later on? So far I can only seem to change flat color.
Hi. I hope you wouldn't mind I asking questions in this thread too.
In dDo, after I generated materials and stuff from color swatches, is there a way to add textures to each material's diffuse later on? So far I can only seem to change flat color.
Nope, no mind at all. Is there even a dDo thread on the forum?
Replies
dDo is for automated texture generation based off predefined materials and filters.
dDo is 90% geared for texturing, it does diffuse, spec, gloss, etc, etc, basically the first thing you do with it is define your materials, you label what is metal, chrome, paint, wood, leather, etc, etc, and the software starts generating details in those areas. Those things have real world gloss and spec values, and getting a physically correct starting point speeds up the texturing process. There's a lot of options for wear, dust, scratches, etc. Although work generated through dDo will roughly look the same, it offers a lot of options for tweaking the result. And it speeds up the normal texturing workflow, and allows the artist to spend more time making the textures unique. It's a lot easier to start painting on a canvas with some paint on it, as oppose to a blank canvas.
dDo AK
Normal mapping an texturing an AK in nDo2 and then dDo. Good tutorials, should highlight the differences.
In dDo, after I generated materials and stuff from color swatches, is there a way to add textures to each material's diffuse later on? So far I can only seem to change flat color.
Nope, no mind at all. Is there even a dDo thread on the forum?