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nDo2 for dDo Queston.

polycounter lvl 6
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darkmanx_429 polycounter lvl 6
This is probably a noob question, but I am familiar with nDo2 what's the difference between nDo2 and dDo? dDo seems to be all the rage now...

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  • Autarkis
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    Autarkis polycounter lvl 8
    dDo is for texturing. Diffuse, spec, gloss, normal map details based on weathering of the surface. Pretty damn cool tool :)
  • ZacD
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    ZacD ngon master
    nDo2 is for generating normal map details in photoshop.

    dDo is for automated texture generation based off predefined materials and filters.
  • DireWolf
    Can dDo generate stuff from object space normal alone without other maps?
  • ZacD
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    ZacD ngon master
    I think it uses object space for some of it's effects, but I would have to check, it'd make sense.
  • darkmanx_429
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    darkmanx_429 polycounter lvl 6
    Ahhh, I get it now, but doesn't nDo2 also do spec, height, maps etc? So why 2 separate programs is dDo mainly for the texture generation? I am curious to how that work as wouldn't basically everything have similar texture styles or is the program basing off what your base texture you made is and basically applying filters to it? (If that makes sense...)
  • ZacD
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    ZacD ngon master
    As far as I'm aware, nDo2 is 90% geared to creating normal map details.

    dDo is 90% geared for texturing, it does diffuse, spec, gloss, etc, etc, basically the first thing you do with it is define your materials, you label what is metal, chrome, paint, wood, leather, etc, etc, and the software starts generating details in those areas. Those things have real world gloss and spec values, and getting a physically correct starting point speeds up the texturing process. There's a lot of options for wear, dust, scratches, etc. Although work generated through dDo will roughly look the same, it offers a lot of options for tweaking the result. And it speeds up the normal texturing workflow, and allows the artist to spend more time making the textures unique. It's a lot easier to start painting on a canvas with some paint on it, as oppose to a blank canvas.
  • ghaztehschmexeh
    nDo2 AK
    dDo AK

    Normal mapping an texturing an AK in nDo2 and then dDo. Good tutorials, should highlight the differences.
  • darkmanx_429
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    darkmanx_429 polycounter lvl 6
    nDo2 AK
    dDo AK

    Normal mapping an texturing an AK in nDo2 and then dDo. Good tutorials, should highlight the differences.
    Thank you, I saw those. I managed to snag a copy of nDo2 during their facebook deal. I went ahead and purchased dDo after researching it a bit and looking at everyone's feedback. I hope I can learn to put both into good use. Thanks a lot guys!
  • DireWolf
    Hi. I hope you wouldn't mind I asking questions in this thread too.

    In dDo, after I generated materials and stuff from color swatches, is there a way to add textures to each material's diffuse later on? So far I can only seem to change flat color.
  • darkmanx_429
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    darkmanx_429 polycounter lvl 6
    DireWolf wrote: »
    Hi. I hope you wouldn't mind I asking questions in this thread too.

    In dDo, after I generated materials and stuff from color swatches, is there a way to add textures to each material's diffuse later on? So far I can only seem to change flat color.

    Nope, no mind at all. Is there even a dDo thread on the forum?
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