Hey guys, newcomer here.
I'm a friend of ike, and he suggested me to try my hand at some concept stuff!
First one up is sven. some ideas just thrown around.
edit: for the record the sven sword on the back isnt supposed to be there on an actual model, its just there to show that the brown stuff is a sheathe
Previous collaborations:
http://steamcommunity.com/sharedfiles/filedetails/?id=157923656
Replies
slightly updated.
@mechBgum vlads already taken a few sorry :[
:O
vlad likes the hood, but im more of a fan of the centurion-style helmet
commander hat of the lameguard
what am i even doing. just messy messy messy. the only thing i remotely like is the helmet
edit:
its 5 in the morning. nothing special, just rough lines with flats as usual. nooooova
more gradients, kappa
the second ta set is definitely a lot more interesting than what you started with. as i said before, the scrolls are really generic looking at the moment, you've gotten something neat and otherworldly with the hat and then she's apparently raided some 12 year old's etsy for scrolls
could also flare out the shoulders a bit, they're pretty dominant in her silhouette cause she's got a really bent posture ingame and you've totally flattened that out
you should probably do more thumbs to start off with as well, 'specially if you don't have a specific vision in mind.
Which concept were you interested in spudnik? If it was the helm I'll be sad XD.
might work on the TA later, tired today
a quickie for spiritbreaker. would work as a stand alone item i think, although it is a little bland.
I'm going to get back to the helm for minor adjustments later.
There are basically two planes that move independently, the chest and everything underneath it. To avoid stretching, the pieces could be separated, but they'll look awkward without the connection and will still slip a lot. The other thing is the shoulder that is very close to sven and will clip with anything on top of svens chest.
Also, Sven gots a lot of twisting and bending in his animations which makes anything on top of the moving planes clip really awkwardly, not really sure how you can see it ingame.
In other news, fixed the shapeof the sexy hat
some pretty lame gauntlet concepting.
In all seriousness, concepts are looking really good Lemon! Making some seriously nice looking stuff here!
( Not actually serious Ike, just having some fun )
i think he actually uses the commander helm on his sven, but he has like a 20% win rate
man and everywhere i go this vlad guy follows me round being mean
I think you didn't get it, Vlad.
Now that is sexay. The only problem that the hand and the belt buckle are on the same level and are kind of the same value, but it 's not a problem from the default ingame camera angle.
I'd give you the ingame view, but Valve fixed something and now it crashes every time i try to import ze back slot.
is it possible to add lightning/sparks to the hand? im not all together sure how cosmetics handle particle fx
edit: oh and i have a 60% win rate with sven damn you ike
and thanks primrose! and i do use your commander sven helmet all the time when i play sven
Nope in this case.
starting to work on the promo image, very very very early wip.
need to finish the legs, just added some flats for flavor. long ways to go still
not sure what kind of rendering style i want to go for, since this is an original piece instead of painting over a render.
edit:
last update before im out of town (again) until next saturday. its been such a long time since ive taken time to attempt to properly color something.
not sure where im going with this yet.
reused some helmet curves
some twinblade red alert throwback style gyro
still in the roughs as usual