I need to create a camera that can rotate on the spot, while following the players pawn. (Like in Crash Bandicoot: Wrath of cortex, Anyone?)
Is this possible in kismet? or would a bit of unreal script have to be used?
havent played the game, but it just looks like the camera lags behind the character controls a bit, so get the character rotation and Rinterp between that and the current camera rotation.
You could use a trigger volume and link that to the local rotation of the spring arm for your character. If the player is able to rotate the camera freely before entering the camera volume you will also need to disable use camera rotation from controller inside your blueprint for your player character upon entering the volume.
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