Hey wonderful people of Poly Count.
So I'm working on these moss clumps for a project.
I'm doing something along these lines:
http://ww1.prweb.com/prfiles/2011/09/27/8839861/cushion-moss-large-clumps.jpg
The problem is, whenever I make a little clump it really just looks like a green rock. It doesn't have that fuzzy factor.
When I use alpha cards, it ends up looking like a green rock...with twiggies sticking out of it. I used fibermesh to get an interesting normal map, but it still basically looks like a green rock.
I've also tried just stacking up groups of alpha cards, but it doesn't have the mass to it that I think it needs.
Please help? I'm not really sure how to go about this. It's going into Cryengine (which I'm really not familiar with) and it has to look super realistic. Any suggestions would be very much appreciated .
Replies
Otherwise yes you could do a ton of alpha cards.
Copy and paste, best of luck with it lindsay.