Hi guys,
This is probably the first time I write here, but since I started this project long ago I really want to improve my overall skills, let's start by the modelling ones.
Here's my Harry Mason model for a remake of the first Silent Hill that I'm building upon Max Payne 1 engine (as a mod).
The polycount is 1895
Bear in mind before commenting that this model was modified from a crappy one that I made previously, so there's still some triangulation deriving from modelling it in milkshape.
Tell me all your thoughts don't be afraid to tell all you think it's not good.
Replies
You might want to check the wiki for better lowpoly topologies.
also i wouldn't call it VERY lowpoly, its lowpoly sure but very low is way way lower
XD let's say very unbalanced as you said. I'll keep that in mind.
Despite the fact that Shattered Memory's Harry looks slightly different from the original, there are still features between them that have been carried over that I feel you have failed to achieve. The biggest difference I can see between the two Harrys is the size of their eyes and nose. The differences with your Harry is the height of the head and overall shape. Both game iterations of Harry have very angular and strong features, particularly the jaw line and hairline.
Both original Harrys have a stern expression as well (even though Shattered Harry's is less so) due to the positioning of their brow and eyebrows.
As for the body, on average, a male should be between 8 to 7.5 heads tall. Your harry is about 6.5 heads tall.
Here are some references to compare with:
If you are aiming to improve and focus on your modelling skills, you should listen to what others have said here about your model. You may not be a character artist or ever want to be one, but you are modelling a character model right now and you should set your standards at an appropriate level to achieve good results. You should not brush off people's critiques that you asked for.
Despite all that, it's a good start and you should try and fix up the things people have mentioned here.
Hope this helped in some way
I replied like that, because I was worried more about the texture realism, but it seems that is not a big problem as you all reported as my model has something strange