Hey guys! Here is my first polycount post!
It definitely needs some work so give me some critique.
Im still new to the whole video game art. Professionally all my life Ive been working in the CAD/Fabrication industry. Boring
Yes I know. I always wanted to get into game art, and so with whatever time I have after work I learned 3ds max. I still have a lot to learn. Lately, Ive been fascinated with ZBrush with capabilities to add in details etc. Im a complete newb in ZBrush.
Here it is....
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The sharp corners at the base of each stair would tend to accumulate dirt and grime, especially adjacent to each wall. Small piles of leaves or trash could also be found there.
This was created in 3ds max, zbrush, 3dcoat, xnormal, photoshop, then marmoset toolbag.
A lot of those programs were NOT in the video. Just to clear it up.
WIP
i think its good and i like the texture but as was said before the broken bits could use a but more work as its all to smooth and clean cut