Hey all, figured I'd get a sketchbook going as I really want to push my Anatomy/Cloth skills further - right now my anatomical knowledge is pretty dire XO
Been working on a japanese character this evening, going for a lean build so not too muscly. I'm sure there are quite a few glaring issues so please point them out and I will address them as best as I can
Cheers!
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The hands on there own however actually look quite good! I would step back a few subds, get out some more anatomy reference and really crank on this for a while. I find it not only helps to have good anatomy sources but also other artist sculpts to compare yours to and try to see why there's is looking better than yours.
/edit this isn't absolutly necessary but if you want to give him a more appealing form I would give him more of a V taper. hips more narrow shoulders more wide. If you are not trying to make a ideal male figure than you may not want to do this, but just thought I would mention.
So for example, if you want your guy to have cut defined abs, then I should be seeing striations in various muslce groups. The uper middle quad should then pop out, and you might see the biceps split where you can clearly see each head, which you only see in very lean individuals. So don't only look at your references, but really try to imagine your characters body and understand the various muscle groups, there insertion points, how the skin lays on the muscle, the where the fatty tissue is etc. When you start to understand this stuff and apply it rather than just blindly copy reference you will see a dramatic increase in the quality of your work. Good luck man!