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Boba Fett project

polycounter lvl 6
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arcitecht polycounter lvl 6
Hello polycounters, first thread, and really the first time I've posted my stuff an an art board. Anyway, I wanted to bolster my skills in the gameres and texturing realms, and take on an existing, well-established design for it. So, naturally this leads to a Boba (Empire version, of course) :)

Here are a few Wips of the progress. It's all been done in zbrush so far, with the exception of the helmet, for which I used a basemesh from blender.
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And here he is pretty much done, though I think the cape needs some help(to put it mildly). I kind of want it pose-able for different shots when its all done, though I'm not sure how to go about doing that. I'll also need to do his blaster+sidearm before going on to the lowres.
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For retopo I usually use a combo of zbrush retopo and 3dcoat, though I'm considering what zbrush's recent(ish) remesher/topo features might be able to do for me. I'm not worried about making it super low-poly, really want quality as much as I can get it. Its going to be an adventure :)

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