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Zbrush extrusion question

I was attempting a little bit of a different workflow where I use dynamesh, masking and polygroups, entirely to build the shape i want from a plane. I got the shape of a sword I wanted but since I started it as a plane, I have no thickness. I cant inflate, panel loop or extrude to bring out thickness (distortion and craziness). Is there a way to accomplish this? I attached a picture to show what I have.

Replies

  • Meteora
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    Meteora polycounter lvl 8
    Well, I'm not sure how to extrude the whole thing, but if you use the transpose tool it'll extrude non-masked areas.
  • Bartalon
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    Bartalon polycounter lvl 12
    If you use Morph Target and store MT, move your plane a distance equal to the desired thickness of your sword, then you can select Create Difference Mesh from the Morph Target subpalette. This may create triangles but if you are using Dynamesh it shouldn't matter.

    If the normals end up flipped you can flip them back in the Display Properties subpalette.
  • jibberishballr
    Meteora wrote: »
    Well, I'm not sure how to extrude the whole thing, but if you use the transpose tool it'll extrude non-masked areas.

    I tried that but doesn't seem to work with a plane(single sided).

    Bartalon wrote: »
    If you use Morph Target and store MT, move your plane a distance equal to the desired thickness of your sword, then you can select Create Difference Mesh from the Morph Target subpalette. This may create triangles but if you are using Dynamesh it shouldn't matter.

    If the normals end up flipped you can flip them back in the Display Properties subpalette.


    I had some weird results when i tried this method as well...maybe the normals were flipped...ill go back and try it again.
  • jibberishballr
    I end up with two pieces when i use the morph target method...tried flipping normals no difference: Pic attached.

    I'll just go back and make it starting with a cube, but if anyone has a solution it'd be greatly appreciated. :)
  • cryrid
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    cryrid interpolator
    A quick test on a plane shows that the general Subtool Extract option would work (and includes both sides + polygroups). Panelloops should also work, though you'd have to drop the bevel and polish settings to preserve the shape.

    You could also select a zsphere, Topology: Select Topo to select your plane, and then boost the skin thickness before converting it to a polymesh 3d (wont save polygroups).
  • jibberishballr
    cryrid wrote: »
    A quick test on a plane shows that the general Subtool Extract option would work (and includes both sides + polygroups). Panelloops should also work, though you'd have to drop the bevel and polish settings to preserve the shape.

    You could also select a zsphere, Topology: Select Topo to select your plane, and then boost the skin thickness before converting it to a polymesh 3d (wont save polygroups).


    so just a simple extract of the entire thing is what you are suggesting? I hadn't thought of that...ill try it out :)
  • cryrid
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    cryrid interpolator
    Yup. If nothing is masked then it should just resort to whatever faces are visible (which in this case is the whole mesh). Again you may want to lower any smoothing that Extract may want to apply be default.
  • jibberishballr
  • littleclaude
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    littleclaude quad damage
    I just had this problem so thought I would post even though this thread is old :)

    [ame]www.youtube.com/watch?v=-hh8HwLCexc[/ame]
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