I was attempting a little bit of a different workflow where I use dynamesh, masking and polygroups, entirely to build the shape i want from a plane. I got the shape of a sword I wanted but since I started it as a plane, I have no thickness. I cant inflate, panel loop or extrude to bring out thickness (distortion and craziness). Is there a way to accomplish this? I attached a picture to show what I have.
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If the normals end up flipped you can flip them back in the Display Properties subpalette.
I tried that but doesn't seem to work with a plane(single sided).
I had some weird results when i tried this method as well...maybe the normals were flipped...ill go back and try it again.
I'll just go back and make it starting with a cube, but if anyone has a solution it'd be greatly appreciated.
You could also select a zsphere, Topology: Select Topo to select your plane, and then boost the skin thickness before converting it to a polymesh 3d (wont save polygroups).
so just a simple extract of the entire thing is what you are suggesting? I hadn't thought of that...ill try it out
[ame]www.youtube.com/watch?v=-hh8HwLCexc[/ame]