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Sketchbook: Taytahs

Hi there! I'm Andy, a gaming student in a predominantly technical 3D program (no art fundamentals classes.) I'm trying to improve fundamentals wise to help with my 3d pieces, and also because it's fun. I'm in need of serious critique, especially in achieving better depth and more meaningful colors in association with depth and atmosphere. My pieces always seem to come out pretty flat.

3RFZetB.jpg

This one took about 10 hours. about 10 layers, one for each of the docks, and for the mountains and trees in the background.

3t4kzNE.jpg

This took more like 4 hours, and there weren't any masks or anything. Also, if anyone can point me to a good custom brush tutorial, that would be neat. I'm basically just using the default brush. It makes things slow.

RiZugs2.jpg

this one's unfinished. It has a bit more of a narrative to it, most of my pieces lack that aspect.

Like I said, I'd love your input. Anything you think I ought to do to improve would help me greatly, I'm sure. More to come.!

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