Hi there! I'm Andy, a gaming student in a predominantly technical 3D program (no art fundamentals classes.) I'm trying to improve fundamentals wise to help with my 3d pieces, and also because it's fun. I'm in need of serious critique, especially in achieving better depth and more meaningful colors in association with depth and atmosphere. My pieces always seem to come out pretty flat.
This one took about 10 hours. about 10 layers, one for each of the docks, and for the mountains and trees in the background.
This took more like 4 hours, and there weren't any masks or anything. Also, if anyone can point me to a good custom brush tutorial, that would be neat. I'm basically just using the default brush. It makes things slow.
this one's unfinished. It has a bit more of a narrative to it, most of my pieces lack that aspect.
Like I said, I'd love your input. Anything you think I ought to do to improve would help me greatly, I'm sure. More to come.!
Replies
djahal's image
mine
I like your colours
Not sure I'm really digging how this came out, it feels over fxed (which it is,) and I'm horrid at rendering geometric detail. tell me what you think.
Some pencil sketches too, one from a porch, and a fabric study.
You paint pretty loose which is a good thing. But you could define the shapes better, especially the rocks. Looks like you're not using the reference. If you look at djahal's painting his rocks have appealing silhouette and strong atmospheric perspective. Compare them to yours again.
There's an artist Shaddy Safadi who made some video tutorials which will help you. He also has a good custom brush set on his website.
http://www.youtube.com/user/shaddy1100/videos
Keep it up! And try some plein air painting, that'll help your colors a lot!
@Fenyce, thanks bunches. cheers!