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Viewing the GBuffer

|*BILLY$CLINT*|
polycounter lvl 11
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|*BILLY$CLINT*| polycounter lvl 11
Is there a way to view the G-Buffer in the UDK(DX11) in the same way you would view the shader complexity mode? I could have sworn that I have done this before in the UDK but I just do not remember the command line argument for it. Anyone know if this is possible? Or am I just going a bit senile in my old age?
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