if you r just inspired then don't care about the polycount and start texturing !
else you can reduce the tris in her
-head,
-shoes(just removing the little hak at the bottom will remove 24 tris if I'm not mistaken), -shoulder(remove the loop)
also cant see it decent but i think the top of the boots has 8 tris each
remove that and cap the wole, let it go through the leg
this will save you 12 tris
also could you say how much tris you have atm?
Wow Jessie! Your work is just damn beautiful!
I really need to do some quick lowpoly stuff for my portfolio, too!
Keep up the great work. Loving this Sketchbook!
You seem to have a good eye for color, there's not one of these variations I'm not fond of. I may have to try something similar to work on color schemes for paintings. #'s 1, 5, and 11 are my favorites.
Perhaps try throwing some darker reds/purples into the grass/ground. Imagine shadows being cast by objects not present, other trees, etc. Your color tests seemed to imply some of this, was cool.
Gorgeous stuff! Especially that little autumn like environment!
Hmmmmmm, my favourite is also the wrapped sword. I imagine lots of shiny/glowyness from the pommel.
Replies
else you can reduce the tris in her
-head,
-shoes(just removing the little hak at the bottom will remove 24 tris if I'm not mistaken), -shoulder(remove the loop)
also cant see it decent but i think the top of the boots has 8 tris each
remove that and cap the wole, let it go through the leg
this will save you 12 tris
also could you say how much tris you have atm?
Your model seem very clean and with just about right polgon count.
Keep up
I really need to do some quick lowpoly stuff for my portfolio, too!
Keep up the great work. Loving this Sketchbook!
You seem to have a good eye for color, there's not one of these variations I'm not fond of. I may have to try something similar to work on color schemes for paintings. #'s 1, 5, and 11 are my favorites.
Hmmmmmm, my favourite is also the wrapped sword. I imagine lots of shiny/glowyness from the pommel.
You have great texture and polygon management skills!