Hey, I think the titel says enough, I want to see the insible edges, that make the tris. I am working with quads, but have some strange areas where I need to make sure the edges connecting the right way.
So I googled it ofcourse, couldn't find anything. I did ask a friend and he said I should convert to Editable Mesh. But there must be a better way right? My teacher told me not to use edit mesh.. You miss a lot of tools right?
Thank you in advance!
Replies
"edit edges"
there you'll find a button called
"turn"
use it
or a alternative is add a "Turn to poly" modifier on the stack, set the edges to "3", and then add another edit poly modifier on top of that.